Archive for the ‘Actionscript’ Category

Razor Component Framework Preview

Just a little preview of the components I’ve been working on in my spare time.

Posted by Ash on April 25th, 2006

Filed under Actionscript | 5 Comments »

AS3 old school effects

Building on my previous movie.. but this one has.. pixels combined with a more complicated DisplacementMapFilter.

Movie and source (now with comments!) after the jump. (Flash player 8.5 beta 2 requred to see the movie)

Posted by Ash on March 30th, 2006

Filed under Actionscript | 6 Comments »

Colour utility methods

Nothing super-special.. just a couple of utility methods I use for modifying colour values. The function names give clues to what they do
Source code after the jump..

Posted by Ash on March 28th, 2006

Filed under Actionscript | 2 Comments »

AS3 Namespaces

Was just browsing the AS3 specification, and thought this new feature was pretty interesting.
Namespace example, copied below.

Posted by Ash on March 1st, 2006

Filed under Actionscript | 2 Comments »

Switched to FlashDevelop

After almost a year of using PrimalScript for my Actionscript coding, I finally made the switch to FlashDevelop after the latest beta release.
It has everything I ever wanted in a script editor and even stuff that I didn’t know I wanted until now.

Posted by Ash on February 8th, 2006

Filed under Actionscript | 6 Comments »

Actionscript Developer Position, Boston, MA

I am posting this on behalf of the company I work for in the middle of Boston, MA. Note that the emphasis is on application development, not graphic design. Please email Xplana directly rather than contacting me!
Actionscript/Flash Developer
Established educational software company in Boston, MA is in search of an experienced Actionscript developer possessing the following [...]

Posted by Ash on January 27th, 2006

Filed under Actionscript | No Comments »

Mmm.. buttons

Heres a sneak peek of the button from my upcoming (eventually) Razor component set. It needs flash 8 (for now, I have flash 7 versions planned).

Try clicking it a few times.. neat huh?

Posted by Ash on September 26th, 2005

Filed under Actionscript | 2 Comments »

AS2 Lazy Construction Weirdness

Update: (See comments) I completely forgot that subclasses call the superclass constructor by default. Don’t I feel dumb right now. But I’ll leave this post here as an exercise in pointlessly using __resolve to decorate classes on-demand.
Consider this strange example. I have a class, called Widget. This class contains core code for handling [...]

Posted by Ash on June 14th, 2005

Filed under Actionscript | 8 Comments »

mx.core.View.destroyChildAt() bugfix

Ok, this is an obscure post, but someone somewhere might be having problems with this method while extending mx.core.View and happen to google search for it.
I came across this while creating and destroying objects with createChild() and destroyChildAt(). The depths seem to get messed up and you end up placing one object on [...]

Posted by Ash on March 1st, 2005

Filed under Actionscript | 1 Comment »

Self-contained AS2 Runtime Debug Console

I’ve been looking for one of these for a while, but nothing I found seemed to fit exactly what I wanted (isn’t that usually the case?). Apparently, as2lib is going to have a console soon. But being impatient I made my own, and I’ve provided it for download below.

Posted by Ash on December 21st, 2004

Filed under Actionscript | 2 Comments »