Archive for the ‘Actionscript’ Category
Razor Component Framework Preview
Just a little preview of the components I’ve been working on in my spare time.
AS3 old school effects
Building on my previous movie.. but this one has.. pixels combined with a more complicated DisplacementMapFilter.
Movie and source (now with comments!) after the jump. (Flash player 8.5 beta 2 requred to see the movie)
Colour utility methods
Nothing super-special.. just a couple of utility methods I use for modifying colour values. The function names give clues to what they do
Source code after the jump..
AS3 Namespaces
Was just browsing the AS3 specification, and thought this new feature was pretty interesting.
Namespace example, copied below.
Switched to FlashDevelop
After almost a year of using PrimalScript for my Actionscript coding, I finally made the switch to FlashDevelop after the latest beta release.
It has everything I ever wanted in a script editor and even stuff that I didn’t know I wanted until now.
Actionscript Developer Position, Boston, MA
I am posting this on behalf of the company I work for in the middle of Boston, MA. Note that the emphasis is on application development, not graphic design. Please email Xplana directly rather than contacting me!
Actionscript/Flash Developer
Established educational software company in Boston, MA is in search of an experienced Actionscript developer possessing the following [...]
Mmm.. buttons
Heres a sneak peek of the button from my upcoming (eventually) Razor component set. It needs flash 8 (for now, I have flash 7 versions planned).
Try clicking it a few times.. neat huh?
AS2 Lazy Construction Weirdness
Update: (See comments) I completely forgot that subclasses call the superclass constructor by default. Don’t I feel dumb right now. But I’ll leave this post here as an exercise in pointlessly using __resolve to decorate classes on-demand.
Consider this strange example. I have a class, called Widget. This class contains core code for handling [...]
mx.core.View.destroyChildAt() bugfix
Ok, this is an obscure post, but someone somewhere might be having problems with this method while extending mx.core.View and happen to google search for it.
I came across this while creating and destroying objects with createChild() and destroyChildAt(). The depths seem to get messed up and you end up placing one object on [...]
Self-contained AS2 Runtime Debug Console
I’ve been looking for one of these for a while, but nothing I found seemed to fit exactly what I wanted (isn’t that usually the case?). Apparently, as2lib is going to have a console soon. But being impatient I made my own, and I’ve provided it for download below.
