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	<title>Comments on: AS2 Scrolling Isometric Tile Engine</title>
	<atom:link href="http://www.razorberry.com/blog/archives/2004/12/15/as2-scrolling-isometric-tile-engine/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.razorberry.com/blog/archives/2004/12/15/as2-scrolling-isometric-tile-engine/</link>
	<description>since 2004!</description>
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		<title>By: Yuri</title>
		<link>http://www.razorberry.com/blog/archives/2004/12/15/as2-scrolling-isometric-tile-engine/comment-page-1/#comment-1432</link>
		<dc:creator>Yuri</dc:creator>
		<pubDate>Sat, 03 Mar 2007 18:12:56 +0000</pubDate>
		<guid isPermaLink="false">/?p=11#comment-1432</guid>
		<description>Hi (I know it&#039;s a little 2 late, it&#039;s already in year 2007!!), 
-I&#039;m looking for an isometric game programming in AS2 (I thank God
 I found this, seriously..:lol: !!).
 As I&#039;ve read some tutorials about isometric tile, I haven&#039;t found 
 this in your &#039;public function updateMap&#039;, class IsoMap, for example:
   it._x = x - y; 
   it._y = (x+y)/2;
 Instead, I found ax and ay as the coordinate in isometric space.
 Are these (x-y, (x+y)/2) to have the same x/y to appear in isometric
 view??
-I was confused, also, by the other classes :). Is there any of your
 tutorial that&#039;s written without the scrolling thing, um, the simpler
 one(:oops: ha!!)?

Thanks! (Yuri)</description>
		<content:encoded><![CDATA[<p>Hi (I know it's a little 2 late, it's already in year 2007!!),<br />
-I'm looking for an isometric game programming in AS2 (I thank God<br />
 I found this, seriously..:lol: !!).<br />
 As I've read some tutorials about isometric tile, I haven't found<br />
 this in your 'public function updateMap', class IsoMap, for example:<br />
   it._x = x - y;<br />
   it._y = (x+y)/2;<br />
 Instead, I found ax and ay as the coordinate in isometric space.<br />
 Are these (x-y, (x+y)/2) to have the same x/y to appear in isometric<br />
 view??<br />
-I was confused, also, by the other classes <img src='http://www.razorberry.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . Is there any of your<br />
 tutorial that's written without the scrolling thing, um, the simpler<br />
 one(:oops: ha!!)?</p>
<p>Thanks! (Yuri)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://www.razorberry.com/blog/archives/2004/12/15/as2-scrolling-isometric-tile-engine/comment-page-1/#comment-1114</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 26 May 2006 03:17:29 +0000</pubDate>
		<guid isPermaLink="false">/?p=11#comment-1114</guid>
		<description>Hi, I am an Actionscript teacher in Boston and need some help with a students project that is an isometric game that is getting beyond my capability to help. If you know of any Isometric Flash whizzes in the Boston area I would be grateful.

thanks, 

Chris</description>
		<content:encoded><![CDATA[<p>Hi, I am an Actionscript teacher in Boston and need some help with a students project that is an isometric game that is getting beyond my capability to help. If you know of any Isometric Flash whizzes in the Boston area I would be grateful.</p>
<p>thanks, </p>
<p>Chris</p>
]]></content:encoded>
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	<item>
		<title>By: Troy Hipolito</title>
		<link>http://www.razorberry.com/blog/archives/2004/12/15/as2-scrolling-isometric-tile-engine/comment-page-1/#comment-44</link>
		<dc:creator>Troy Hipolito</dc:creator>
		<pubDate>Tue, 05 Apr 2005 20:09:31 +0000</pubDate>
		<guid isPermaLink="false">/?p=11#comment-44</guid>
		<description>This is really nice. We made a simular product called ISOstudio. However it works with Macromedia Director. Maybe you can get some ideas from what we did to help what you have. http://www.isointeractive.com/products/isointeractiveStudio/demo_01.htm</description>
		<content:encoded><![CDATA[<p>This is really nice. We made a simular product called ISOstudio. However it works with Macromedia Director. Maybe you can get some ideas from what we did to help what you have. <a href="http://www.isointeractive.com/products/isointeractiveStudio/demo_01.htm" rel="nofollow">http://www.isointeractive.com/products/isointeractiveStudio/demo_01.htm</a></p>
]]></content:encoded>
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	<item>
		<title>By: Jensa</title>
		<link>http://www.razorberry.com/blog/archives/2004/12/15/as2-scrolling-isometric-tile-engine/comment-page-1/#comment-30</link>
		<dc:creator>Jensa</dc:creator>
		<pubDate>Fri, 17 Dec 2004 08:42:57 +0000</pubDate>
		<guid isPermaLink="false">/?p=11#comment-30</guid>
		<description>Hi,
Have you heard about Andre-Michelle&#039;s Gamepackage project? http://www.gamepackage.org/ Maybe you&#039;d be interested in helping out?

J</description>
		<content:encoded><![CDATA[<p>Hi,<br />
Have you heard about Andre-Michelle's Gamepackage project? <a href="http://www.gamepackage.org/" rel="nofollow">http://www.gamepackage.org/</a> Maybe you'd be interested in helping out?</p>
<p>J</p>
]]></content:encoded>
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	<item>
		<title>By: David</title>
		<link>http://www.razorberry.com/blog/archives/2004/12/15/as2-scrolling-isometric-tile-engine/comment-page-1/#comment-29</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 16 Dec 2004 20:39:16 +0000</pubDate>
		<guid isPermaLink="false">/?p=11#comment-29</guid>
		<description>I made a slightly modifed version where you control the cube with the keyboard arrows, and you can&#039;t move through walls.
http://rorexrobots.com/flash/IsoExample.zip</description>
		<content:encoded><![CDATA[<p>I made a slightly modifed version where you control the cube with the keyboard arrows, and you can't move through walls.<br />
<a href="http://rorexrobots.com/flash/IsoExample.zip" rel="nofollow">http://rorexrobots.com/flash/IsoExample.zip</a></p>
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