AS2 Scrolling Isometric Tile Engine
My latest long-term home project is constructing a multi-user isometric real time strategy game. I've decided to repackage and provide here my game view classes at a very early stage. Maybe you will find use for them as a starting point for your own isometric thing.
There are a couple of things that need to be done with the code. The bit to calculate the depth will break eventually if enough moving objects are loaded, and objects don't vanish when moved off the side of the view.
Play around and let me know what you come up with!
Source files: IsoExample.zip


December 16th, 2004 at 9:39 pm
I made a slightly modifed version where you control the cube with the keyboard arrows, and you can't move through walls.
http://rorexrobots.com/flash/IsoExample.zip
December 17th, 2004 at 9:42 am
Hi,
Have you heard about Andre-Michelle's Gamepackage project? http://www.gamepackage.org/ Maybe you'd be interested in helping out?
J
April 5th, 2005 at 9:09 pm
This is really nice. We made a simular product called ISOstudio. However it works with Macromedia Director. Maybe you can get some ideas from what we did to help what you have. http://www.isointeractive.com/products/isointeractiveStudio/demo_01.htm
May 25th, 2006 at 11:17 pm
Hi, I am an Actionscript teacher in Boston and need some help with a students project that is an isometric game that is getting beyond my capability to help. If you know of any Isometric Flash whizzes in the Boston area I would be grateful.
thanks,
Chris
March 3rd, 2007 at 2:12 pm
Hi (I know it's a little 2 late, it's already in year 2007!!),
. Is there any of your
-I'm looking for an isometric game programming in AS2 (I thank God
I found this, seriously..:lol: !!).
As I've read some tutorials about isometric tile, I haven't found
this in your 'public function updateMap', class IsoMap, for example:
it._x = x - y;
it._y = (x+y)/2;
Instead, I found ax and ay as the coordinate in isometric space.
Are these (x-y, (x+y)/2) to have the same x/y to appear in isometric
view??
-I was confused, also, by the other classes
tutorial that's written without the scrolling thing, um, the simpler
one(:oops: ha!!)?
Thanks! (Yuri)